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Games
people play for success
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Every Thursday
afternoon, the employees at JotSpot escape repetitive startup
stress by parachuting into a dark, bloody world. There, these
techno geeks become techno gladiators, splitting into two teams
to crush their enemies. Or shoot each other in the crotch, the
killer strategy of choice.
Company founder Joe Kraus grains as he watches the familiar
bursts of animated rivalry in this regularly scheduled
interstellar shoot-em-up. “People are pretty amazed when I tell
them I take my entire engineering
staff offline for 30 to 40 minutes
to do this”, he said. But
temporarily transforming his startup
into a virtual arcade gives him an
edge in the brutally competitive
race to |
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recruit top talent and create the next big thing, he said.
Nowhere is game play taken more
seriously than among corporate
leaders who have discovered the
bottom-line benefits of encouraging
their employees to play at work. |
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What better way to boost morale while keeping twitchy
employees glued to their screens? When it comes to team
building, nothing could be more interactive. And,
studies show video games
trigger the release of dopamine in the brain, a
natural buzz that relieves stress. The gaming trend
sweeping Silicon Valley is not confined to the
corporate arena. In fact, compulsive gamers are
popping up all over, even on clubby Sand Hill Road.
Consider Michael Kim and Alex Lloyd,
business school pals whose venture
capital firm has invested in two
game companies in the past year.
They race each other on dueling
networked Xbox sets and plasma
televisions |
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in Rustic Canyon Partners’
conference room in Red-wood City.
Kim, 38, an avid gamer since he was
a kid, often stays up late to engage
in virtual mortal combat in Halo 2,
an on-line shooter game. Few
financiers can rival the gaming
credibility of Tim Chang, a partner
at Gabriel Venture Partners in
Red-wood City, who has been a
hardcore gamer since he was seven
years old. “I am almost an addict,”
said Chang, 33, who plays until one
every morning. “I have probably
played every major PC game release
since 1996”. |
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Chang said he and other young venture
capitalists are taking their inner geek
out of the gaming closet now that game receipts
have topped Hollywood box office, proving their
potential investment value to Sand Hill Road.
“Now only can you show your inner geek, you
are expected to show your inner seek”, said serial
entrepreneur James Currier.
Currier is so enthralled with the
evolution of online multiplayer games better known
as “metaverses” (for “metaphysical universe”) that
he joined the board of Linden Lab, where avatars
(online versions of yourself) live and work, even
create games within the game.
So, venture capitalists are donning
bowling shoes and toting backpacks to prove they can
keep up with the geekiest, Currier said. “You are
required to understand and participate in this world
to be a part of the digital media tribe”, he said.
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As more people discover these parallel
online universes where social networking and gaming
intersect, that tribe will expand at an exponential
rate, Currier predicts. Already, these worlds have
converged for some. Take Internet guru and venture
capitalist Joichi Ito. He not only plays World of
Warcraft, he takes business connections and learns
leadership skills there. Within
the game that has more than six
million subscribers, each paying
up to $15 a month to |
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explore its fantastic realms,
Ito runs We Know, a 300-person
group, called a guild in the
game’s parlance, that
collaborates on military raids
and other group strategies. His
guild has become so popular that
Napster founder Shawn Fanning is
joining up. In fact, team
members develop such strong
bonds and skills in the virtual
world that many end up hirer in
the real world. They also talk
about real-life business
challenges while playing the
game. |
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“You really get to see the
character of the people you are
working with”, Ito said. “I am
starting to hire people I play
video games with, or I am trying
to work with them”. Silicon
Valley is at the epicentre of
this growing constellation of
gaming worlds that are
transforming how people interact
at every level, said Douglas
Thomas. An associate professor
at University of Southern
California’s Annenberg School
for Communication and Editor of
Games and Culture, he takes part
in a World of Warcraft guild of
academic researchers.
“There is a quote from Plato
that you learn more about a
person in an hour of play than
in a lifetime of conversation.
And there really is something to
that”, said Thomas. “You see
people at their best and at
their worst. You get to see how
they deal with adversity. You
work as a group to overcome
incredible challenges. You forge
very powerful connections very
quickly by overcoming
obstacles”. |
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